AI Insights · Timothy · October 2023
Top 5 Idler Games on iOS in the US: Q3 2023 Performance
Analyzing the performance of the top 5 idler games on iOS in the United States during Q3 2023, based on downloads, revenue, and weekly active users.
In the third quarter of 2023, the top 5 idler games on iOS in the United States showcased notable performances. Here's a closer look at their trends in downloads, revenue, and weekly active users, with data provided by Sensor Tower.
My Perfect Hotel
Downloads: Downloads surged significantly mid-quarter, peaking at approximately 648K in the week of August 21. The quarter started with around 37K downloads and saw a gradual increase, culminating in a peak before tapering off to about 357K by the end of September.
Revenue: Revenue witnessed a sharp rise in August, reaching $245K in the week of August 21. The initial weeks of Q3 saw revenues around $13K to $16K, which dramatically increased to over $192K in September.
Weekly Active Users: Active users also saw a substantial increase, peaking at over 1.17M in the week of August 21. The quarter began with around 133K active users, climbing steadily to reach a peak and then slightly declining to about 878K by the end of September.
Burger Please!
Downloads: Downloads showed a fluctuating trend, starting at approximately 84K and peaking at 197K in the week of July 3. The numbers then fluctuated, seeing another rise to about 129K in the last week of September.
Revenue: Revenue remained relatively low throughout the quarter, with a notable spike to $15.9K in the last week of September. The rest of the quarter saw revenues ranging from $406 to $2.1K.
Weekly Active Users: Active users increased steadily, starting at around 217K and reaching approximately 541K by late July. The numbers then fluctuated, ultimately peaking at about 598K in the last week of September.
Idle Bank Tycoon: Money Game
Downloads: Downloads peaked at around 129K in the week of August 7. The quarter began with approximately 80K downloads, showing an upward trend initially before declining to about 42K by the end of September.
Revenue: Revenue showed a peak of $77K in the week of August 7, starting at $51K in late June and experiencing fluctuations throughout the quarter, ending at $37K in the last week of September.
Weekly Active Users: Active users saw a peak of approximately 268K in the week of August 7. The quarter began with around 140K active users, increasing steadily and fluctuating slightly towards the end, closing at around 211K.
Eatventure
Downloads: Downloads saw a peak of about 106K in the week of July 24. The quarter started with around 72K downloads, experiencing fluctuations and ending with approximately 42K by the end of September.
Revenue: Revenue peaked at $73.8K in the week of August 7. The quarter began with around $62K, with minor fluctuations and ending at approximately $56.8K in the last week of September.
Weekly Active Users: Active users peaked at around 71K in the week of July 31. The quarter began with approximately 73K active users, fluctuating slightly and closing at around 52K by the end of September.
Lifting Hero
Downloads: Downloads peaked at approximately 87K in the week of June 26. The quarter started strong but saw a decline, ending with around 36K by the last week of September.
Revenue: Revenue remained relatively low throughout the quarter, peaking at around $698 in the week of June 26 and ending at approximately $211 in the last week of September.
Weekly Active Users: Active users saw a peak of about 204K in the week of September 4. The quarter began with around 194K active users, experiencing minor fluctuations and closing at around 178K by the end of September.
For more detailed insights and data, visit Sensor Tower.